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(1 edit)

Thanks! I'm really glad you liked it :)

I'm sorry about your struggle with the icons e sprites. The pixel art is so small that some times assets blend together. I should have picked slightly different colors for the resource gathering nodes or used a highlight shader.

The upgrades bug was just some bad coding on my part:

if player.iron >= iron_cost:
    player.iron -= iron_cost
    if player.grass >= grass_cost:
        player.grass -= grass_cost
        if player.sticks >= sticks_cost:
            player.sticks -= sticks_cost
            if player.berries >= berries_cost:
                player.berries -= berries_cost
                upgrade()