Dang, what solid entry! Super cohesive, everything works really well! I had hitches on the web whenever I lit a fire, which is really weird because I would have expected to only have the hitch once for the shader compilation the first time. Same when the monsters started attacking with the energy blasts. Downloaded the exe so I can have a smoother experience later. One thing I did struggle with is the identifying the icons. I'm partially color blind so that could easily be part of it so I had to rely on the interact prompt to know to mine or harvest or whatever so I'm guessing I missed several assets and have trouble distinguishing some from each other. There might also be some bugs with the upgrades? I clicked to upgrade piercing knowing I had some of the material but unsure if I had the other and it definitely consumed the one material I did have but I suspect I didn't have any of the other. Even so, I had a lot of fun and will make more attempts!
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Thanks! I'm really glad you liked it :)
I'm sorry about your struggle with the icons e sprites. The pixel art is so small that some times assets blend together. I should have picked slightly different colors for the resource gathering nodes or used a highlight shader.
The upgrades bug was just some bad coding on my part:
if player.iron >= iron_cost: player.iron -= iron_cost if player.grass >= grass_cost: player.grass -= grass_cost if player.sticks >= sticks_cost: player.sticks -= sticks_cost if player.berries >= berries_cost: player.berries -= berries_cost upgrade()