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(+1)

Dang, what solid entry!  Super cohesive, everything works really well!  I had hitches on the web whenever I lit a fire, which is really weird because I would have expected to only have the hitch once for the shader compilation the first time.  Same when the monsters started attacking with the energy blasts.  Downloaded the exe so I can have a smoother experience later.  One thing I did struggle with is the identifying the icons.  I'm partially color blind so that could easily be part of it so I had to rely on the interact prompt to know to mine or harvest or whatever so I'm guessing I missed several assets and have trouble distinguishing some from each other.  There might also be some bugs with the upgrades?  I clicked to upgrade piercing knowing I had some of the material but unsure if I had the other and it definitely consumed the one material I did have but I suspect I didn't have any of the other.  Even so, I had a lot of fun and will make more attempts!

(1 edit)

Thanks! I'm really glad you liked it :)

I'm sorry about your struggle with the icons e sprites. The pixel art is so small that some times assets blend together. I should have picked slightly different colors for the resource gathering nodes or used a highlight shader.

The upgrades bug was just some bad coding on my part:

if player.iron >= iron_cost:
    player.iron -= iron_cost
    if player.grass >= grass_cost:
        player.grass -= grass_cost
        if player.sticks >= sticks_cost:
            player.sticks -= sticks_cost
            if player.berries >= berries_cost:
                player.berries -= berries_cost
                upgrade()