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I really appreciate that I can feel the game design in this game. It is clear, concise, and I quickly had goals and ideas of what to do without being explicitly told "GO HERE".

I do feel as though the timer is a bit too short. I had a frustrating time trying to solve the block sliding puzzle, as I just didn't have enough time to think of solutions. I kept finding myself running back, pondering the puzzle for a few seconds, and then freezing. 

I also understand why, but I wish more of the puzzles could have been solved in a more non-linear fashion. It felt like the "Simon-Says" puzzle with the TV was more-or-less impossible to solve unless I had enough of the items. I wish I could have solved that puzzle in order to maybe get a different item in order to have more time to solve the block puzzle I was struggling with.

All in all, I actually found this game to show a lot of promise! Keep making games! You definitely have a mind for game design, so keep doing it.

thanks for the nice words. Always enjoyed the time loop concept in gaming so when I had the idea I wanted to try it even though game design has always been my stopping point in the past.

Yeah I do think that some earlier less time constrained ways of obtaining more time would have been a better decision especially with how the push block is designed.


I wish I had moved the code puzzle to be done earlier mainly.


But yeah I want to keep making games to improve on my creations, so thank you so much for the feedback