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A jam submission

Time In The ColdView game page

Submitted by TonyBigBlind — 1 day, 2 hours before the deadline
Rated by 4 people so far
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Time In The Cold's itch.io page

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Godot Version
4.3

Wildcards Used
N/A

Game Description
Top Down Adventure Game about collecting items to last longer in the cold

How does your game tie into the theme?
The whole game is about trying not to Freeze and eventually escaping it

Source(s)
N/A

Discord Username(s)
TonyBigBlind Personguy666

Participation Level (GWJ Only)
0

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Comments

Submitted

Some solid concepts here. I agree a lot with the comment below. 

Maybe some fires scattered out so the you could reset your timer.

Developer

thanks for your comment, and yeah I also agree with the comment below a lot. 

But yeah for sure on the extra fires, I designed this for one fire but I think with a bigger time that concept would shine more, such as the game minit

Submitted

I really appreciate that I can feel the game design in this game. It is clear, concise, and I quickly had goals and ideas of what to do without being explicitly told "GO HERE".

I do feel as though the timer is a bit too short. I had a frustrating time trying to solve the block sliding puzzle, as I just didn't have enough time to think of solutions. I kept finding myself running back, pondering the puzzle for a few seconds, and then freezing. 

I also understand why, but I wish more of the puzzles could have been solved in a more non-linear fashion. It felt like the "Simon-Says" puzzle with the TV was more-or-less impossible to solve unless I had enough of the items. I wish I could have solved that puzzle in order to maybe get a different item in order to have more time to solve the block puzzle I was struggling with.

All in all, I actually found this game to show a lot of promise! Keep making games! You definitely have a mind for game design, so keep doing it.

Developer

thanks for the nice words. Always enjoyed the time loop concept in gaming so when I had the idea I wanted to try it even though game design has always been my stopping point in the past.

Yeah I do think that some earlier less time constrained ways of obtaining more time would have been a better decision especially with how the push block is designed.


I wish I had moved the code puzzle to be done earlier mainly.


But yeah I want to keep making games to improve on my creations, so thank you so much for the feedback