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Time In The Cold's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #90 | 2.960 | 3.625 |
Originality | #92 | 2.756 | 3.375 |
Accessibilty | #114 | 2.041 | 2.500 |
Overall | #122 | 2.114 | 2.589 |
Audio | #123 | 1.735 | 2.125 |
Fun | #125 | 1.633 | 2.000 |
Controls | #126 | 2.041 | 2.500 |
Graphics | #140 | 1.633 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
Top Down Adventure Game about collecting items to last longer in the cold
How does your game tie into the theme?
The whole game is about trying not to Freeze and eventually escaping it
Source(s)
N/A
Discord Username(s)
TonyBigBlind Personguy666
Participation Level (GWJ Only)
0
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Comments
I was only able to obtain the boots and gloves. I just didn't have enough time to complete the block sliding or tv puzzles. Also, the puzzle to the right, I tried walking on the pads in the directions the arrows indicated, but nothing happened other than the numbers up top changing. I'm guessing I didn't understand the point of that puzzle.
I liked the consept for puzzle game, but i didnt like that there was timer to go through the puzzles. I got the gloves but didnt understand what to do next. I also found couple of bugs in the ice part of the level. Player character got stuck and just had walk animation going on.
Yeah I probably should have given more time upfront and then gave less time with each item you had to collect just so the early gamer wasnt as bad as it was.
Thanks for playing and the comment <3
Some solid concepts here. I agree a lot with the comment below.
Maybe some fires scattered out so the you could reset your timer.
thanks for your comment, and yeah I also agree with the comment below a lot.
But yeah for sure on the extra fires, I designed this for one fire but I think with a bigger time that concept would shine more, such as the game minit
I really appreciate that I can feel the game design in this game. It is clear, concise, and I quickly had goals and ideas of what to do without being explicitly told "GO HERE".
I do feel as though the timer is a bit too short. I had a frustrating time trying to solve the block sliding puzzle, as I just didn't have enough time to think of solutions. I kept finding myself running back, pondering the puzzle for a few seconds, and then freezing.
I also understand why, but I wish more of the puzzles could have been solved in a more non-linear fashion. It felt like the "Simon-Says" puzzle with the TV was more-or-less impossible to solve unless I had enough of the items. I wish I could have solved that puzzle in order to maybe get a different item in order to have more time to solve the block puzzle I was struggling with.
All in all, I actually found this game to show a lot of promise! Keep making games! You definitely have a mind for game design, so keep doing it.
thanks for the nice words. Always enjoyed the time loop concept in gaming so when I had the idea I wanted to try it even though game design has always been my stopping point in the past.
Yeah I do think that some earlier less time constrained ways of obtaining more time would have been a better decision especially with how the push block is designed.
I wish I had moved the code puzzle to be done earlier mainly.
But yeah I want to keep making games to improve on my creations, so thank you so much for the feedback