Yeah I thought the same thing about the stun, I added a little bit but there probably should have been more.
thanks for the feedback and for playing :)
Pretty Fun stuff, although when I was playing the web version in the first 2 levels I found it easier to just run past all the enemies and then in the 3rd level there are too many enemies and it lags the web version. It is a pretty cool speed game though. I love the movement with sprint crouching feeling incredible. Fun stuff
Nice Thanks for playing through to the end of the game. :) I thought it would be more interesting to have staying human lead to more challenging gameplay, but I wonder if I couldve done that while still keeping the fun aspect of staying human similar to that of staying beast. But yeah moving up making you face right is something I encountered and just sort of forgot about, im sure thats such an easy fix too
thanks for the comment! :)
Still not the best artist but I really enjoyed making it and I was pretty satisfied with how it turned out, still a lot to improve on if I want to keep doing my own art though lol.
Yeah I agree the last of up and down attacking was annoying even when I was playtesting, definitely something to keep in mind for the future. I was mostly just trying to not overwhelm myself too much with the art.
And yeah the sacrificing health for power I liked a lot once I thought about, really clicked with the idea I had in mind of losing yourself to the beast
This game was very fun, me and a friend played 2 rounds. One thing is that once all the blocks become unpushable, by being next to 2 walls, or 1 wall and another block, you just have to wait for the time to run out. Also our first game we encounted a bug where the cubes and the displayed score were desynced which made me win when I shouldnt have at least visually speaking. It was very fun though and we had a good laugh while playing it, so good stuff
I really like the art and the music for this. The gameplay though was rather confusing, Im not really sure what the difference was between the +2 effect and just having a card with a higher number on it. Also it wasnt super obvious that the - sign meant the lowest card wins, I would suggest putting the symbols in the help menu next to the descriptions. Pretty cool idea though, Ive been thinking about RPS like games too and this is cool
Pretty fun platformer, not a whole lot of puzzle element. I thought the art was really nice and the music was very relaxing. I felt the controls were very slidey and hard to control at times. Also the first button after you get the bear should probably be visible, it took me like 3 times just jumping until I realized it was there. And the rabbit probably shouldnt just be able to launch themselves while they are already flying. It felt pretty good to play a second time through once i got a handle of the controls though. Fun Stuff
thanks for the nice words. Always enjoyed the time loop concept in gaming so when I had the idea I wanted to try it even though game design has always been my stopping point in the past.
Yeah I do think that some earlier less time constrained ways of obtaining more time would have been a better decision especially with how the push block is designed.
I wish I had moved the code puzzle to be done earlier mainly.
But yeah I want to keep making games to improve on my creations, so thank you so much for the feedback