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(+1)

Pretty interesting idea whose story I'd like to know(if there is any lore to the game).

Very nice drawing and animation of objects. Pretty simple but well working gameplay.

The feeling of a limited amount of resources with each killed monster becomes something or a little less because of the fact that to kill you need 1/4 of the bullets that you are given when killing a monster.

Lacks some kind of indicator that would indicate that I hit the enemy. Movement after the first minute begins to lose meaning because in fact you can just stand at the heart. It would also be cool to add some thematic soundtrack like a sound track or sounds (I realize that to do everything at a good level is hard, and because of the time constraints have to sacrifice something, I have so).

All in all a good game that I would like to learn both the lore and what it would turn into if you had more time!

(+1)

Hey, thanks for the detailed comment.

I don't have a fully laid out story but I had several pointers when I was making it so if I ever have the time and motivation I can write it up!

I initially intended for the resource to be used in an upgrade shop as you progress, so I was very loose with the amounts given. As the time for the jam to close neared, I had to cut some ideas and that was one. 

Would love to add music and sounds, but as I started late I had even less time. This version was done close to 3 hours before close time and it was 2am, so if I wanted to add more I would have had to skip sleep. :D 

Thanks for the pointers though, I will address some of these issues and probably do an update with several more systems added so it feels like a proper game.

(+1)

I think seeing an update where you implement all the things you didn't have time for would be cool!