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Nice game - the aesthetics and the game dynamics are very nice. Yet the game lags a bit too much - looks like there is some weird loop in choosing a spot for the next icicle to drop.

I died at the chess part, and would happy to retry it if it restarted just from the chess part :)

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Thanks for feedback! Could you please discribe more about this lag? In each new icicle attack phase drop spot choosed randomly from entire grid and then deleted this position, there is no any loop here.

The screen just freezes, sometimes for a second in the beginning of some attacks. Maybe the source is something else? But there were quite some close-to-freeze lags during the battle.

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I think this happens the first time the particles are instantiated. My game had that issue and the solution I found online was to just instantiate them at the beginning with a black screen on top and then queue_free'd them and it solved the issue, like a loading screen.

Oh, that's what's going on, i see. Now I remember what in first start after upload I had some lags too, but thought this is connection issue, just refreshed the page and forget about it.  Thank you very much for pointing that out!

Btw, maybe do you know where I can learn about audio? As you can hear the volume of the sounds changing and it`s not my will,  i can`t find how to fix it. 

I have no idea sorry, I'm still learning :P I've played another jam entry that had audio issues depending on the browser you use to play it.

So it's like preloading?
I loaded and initialized all notes at the beginning of each song in my game to avoid the possible lag in opening each song file each time. Is that a similar thing?