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The atmosphere and presentation are outstanding. The menus are very satisfying to move around and are really well designed. I liked all the CRT color options and visual effects. The story telling through the text logs was very interesting and engaging. 

The only negative thing I could say is that, gameplay-wise, after you explore and read the logs in the 4 rooms available, there is not much else to be done. I activated and operated the rooms a few times, temperature droped a little, then I activated the server room and the game ended (really cool ending by the way!). 

I can really see this game expanded upon, with more rooms to explore, puzzles and maybe more base management mechanics. The storytelling and atmosphere are on point, though. You trully have a really solid base to make a complete immersive experience. Great job!

Thanks for the feedback! Unfortunately I needed to rush the game mechanics, I had only one day left and I know that is too easy with no challenges or balance. But I want to make this whole room exploration mechanic (and add external exploration too) as a roguelike experience. The idea is that each gameplay will be different, presenting more variety of rooms in random order, and make each room really dependable on other ones so you would really need to come up with a strategy to beat the game.

Sound very cool, hope you get to finish it :)