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Thanks for the feedback! Unfortunately I needed to rush the game mechanics, I had only one day left and I know that is too easy with no challenges or balance. But I want to make this whole room exploration mechanic (and add external exploration too) as a roguelike experience. The idea is that each gameplay will be different, presenting more variety of rooms in random order, and make each room really dependable on other ones so you would really need to come up with a strategy to beat the game.

Sound very cool, hope you get to finish it :)