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(+1)

I'm really glad you enjoyed it, with the little time I had I tried to make satisfying vs deep mechanics or advancing my own technical skill on something the player doesn't even see.  I had a lot of ideas I want to try out to see what works best:

  • Right now the flavors are mainly for fun and to make it a more interesting with the varying prices but maybe they affect neighboring cones, ex strawberry reduces the ice needs of the stacks directly next to it
    • Along those lines, instead of prices changing randomly, in a run there actually are target flavors
    • Flavors can combine, i.e. neapolita
  • It's not just ice cream, but other frozen desserts with different freezing needs
  • Flavors can spread in "conway's game of life" sort of way

I didn't really nail down the feel, do I want it to be more sandbox-y/cozy with the "goals" just being fun measures or should the goals be the driving factor?  Who knows if I'll actually get around to any of this but it's fun to come up with ideas...

Sounds very much boardgame-ish, with different flavors affecting neighbors :)