Nice game and game mechanic! I feel like I played this kind of game before, and it has a nice vibe to it. The freeze didn't quite blend into the game for me, though - you kinda have to just press it every turn, so it feels more like a shore than a challenge. The rest of the core mechanics were quite cute and fun!
Viewing post in Slinging Sweets to Impatient Penguins jam comments
Yes, I can definitely see what you're saying. I thought of having the freeze button not really regenerate and instead have a resource bar that needed to be carefully managed through the whole play session - but after I added overtime I was unsure and reverted to the generating value. I think there could definitely be a balance, because after playtesting a lot, I found myself doing the same thing. It wasn't variant enough.