Very promising looking like The Rounds. :)
Thanks! I'm kind of grumpy with it; it was a lot of good development experience but I'm worried it doesn't have much of a "hook", I'm still chewing it over a bunch mentally. I'm hoping to figure out something gripping about it so I can proceed on it with confidence...
I appreciate you spending some time with my smaller projects too. My goal this year was just to publish something small, and I did that, and next year my goal is to publish something with more meat on the bones than my prototypes and jam projects!
Right now it's mostly mechanical, like, you don't do a lot other than walk around and find things, and while it's intended to be a short enough game to kind of get what I can out of that, I'm still trying to find some other angle to make it more exciting, I dunno. Dwelling on it. If it's not super long maybe that's all it needs anyway.
I do think the Nemesis angle needs more attention; you don't see it worked with much. Like, if one of the requirements is that the Nemesis-like can be encountered on an unscripted/non-set piece basis, the only other thing I can think of is like...Hellnight, maybe? I think the critter in that evolves during the game and is randomly encounterable. I'll have to keep it in mind as I keep making horror games, it is a good idea :D
Hey there, i would definitely say your game has a great hook!
In the beginning i wasnt too clear on what my mission was or why i am now entering this building alone - but that might be because i am not a native speaker, not necessarily due to your writing.
Honestly i feel like your game is very promising and i would definitely buy it, should you finish developing it!!
kind regards