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(+1)

I thought the character designs in this game were really nice, and the music is definitely engaging! The level was very bare bones for its size, however. In addition, the robots are very easy to avoid, and, in most cases, I rarely felt I needed to actively avoid them. The invisibility mechanic is a fun little idea, but the “FM” meter going down by simply walking kinda feels unfair as invisibility is literally my only defense. At one point I was spotted by a couple bots who were so fast (as fast as the player character?) I didn’t really feel I had the time to stop to let the FM meter fill in order to go invisible. Over all, as I said, I liked the character/bot art style, and the sound and music were very good! The game, over all, works as intended, which is excellent, but I just felt the level design was very very sparse, the enemies were rarely a threat, and, when they were a threat, I felt very defenseless.

If you’re interested, I streamed my play through here.

(+1)

Thank you so much! The minimap and objectives will function similarly to MGS, but they are currently incomplete in the project. However, we found that the game jam timing was quite consistent, which forced us to cut many features to meet the deadlines.

The AI bots were quite smart in the early build, but optimization is essential. After adding the Visibility Enabler node, it has made them easier to escape and avoid if the player out of the view screen.

Your feedback is incredibly valuable, and we hope to improve the game with more clarity in the future.

Also, since you played during the day, if you try again at night, you'll notice a different layout and alternative routes will be required.

Overall, we truly appreciate your feedback and for streaming our little experiment. We will take your input seriously in our future games.

Thank you!