Thank you! We know the minimap is important. It has been part of our plan from the start but never made it so far.
Unfortunately, we had to cut many features to meet the gamejam deadline.
Thank you so much! The minimap and objectives will function similarly to MGS, but they are currently incomplete in the project. However, we found that the game jam timing was quite consistent, which forced us to cut many features to meet the deadlines.
The AI bots were quite smart in the early build, but optimization is essential. After adding the Visibility Enabler node, it has made them easier to escape and avoid if the player out of the view screen.
Your feedback is incredibly valuable, and we hope to improve the game with more clarity in the future.
Also, since you played during the day, if you try again at night, you'll notice a different layout and alternative routes will be required.
Overall, we truly appreciate your feedback and for streaming our little experiment. We will take your input seriously in our future games.
Thank you!
For a prototype, it's not bad at all!
However, I prefer using the mouse to shoot and having the option to shoot diagonally.
The game runs slowly, but I’m sure this is on my end since I’m using Opera GX. I’ve noticed the same issue with other games, but I thought it was worth mentioning my experience.
Your game reminded me of an old SNES unlicensed game called "Hong Kong 97" especially when I destroy the tank and an explosion image appears instead of a visual effect, xD.
Brilliant game, I loved the level design and the game theme, Selecting game difictulty before play was a great feature as well, Also the music in the game is also beautiful.
The following are the only drawbacks, which I believe you can fix or improve in future releases:
1- The attack feels tedious and repetitive, adding an impact to enemies as well as the player when they are hit would be fantastic feature.
2- Smoothing the transition between frames in animations is advisable, Current system gives impression the game is lagging.
3- It would be favorable if the player could shoot shurikens, as archers can be harsh in some locations.
Congratulations to you and the rest of the team.
Nice little game, I like the idea of playing cat and how it's related to the Zanga theme, and I'll leave my feedback below.
1- The game resolution is too high for the pixel art style, it would look better on a low-resolution screen, similar to old retro games.
2- The spikes colors are so blended in with the level backgrounds that it can be frustrating.
3- There is a delay or lag sometimes before jumping, which I believe can be fixed with how input is updated in the update logic... Godot also has this issue, which can be fixed by changing the physic to process update for the inputs logic.
The music is wonderful, and I love the artwork.
best of luck.
I love the art and the flow of this game, and I have some suggestions to make it better:
1. The red dialogue text is tough to read.
2. While you wait for the dialogue, enemies have the opportunity to fight you.
3. The player cannot distinguish between certain pieces of furniture and home objects that he can walk through and those that he cannot.
Gotta agree, the option to support both English and Arabic at once was a great feature!
Good luck.