Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Signal VoidView game page

Sneak. Outsmart. Escape!
Submitted by QatariGameDev (@QatariGameDev), Mikado — 2 hours, 1 minute before the deadline
Add to collection

Play game

Signal Void's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#373.4003.400
Controls#463.1333.133
Originality#643.0673.067
Overall#832.8292.829
Accessibilty#972.2672.267
Theme#972.8672.867
Graphics#982.6672.667
Fun#992.4002.400

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
Godot 4

Wildcards Used
All cards been used.

Game Description
A retro stealth game focused on avoiding detection and retrieving an item.

How does your game tie into the theme?
The player needs to freeze while being idle, as the game is set in a cold environment.

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
6

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very creative game! Really good art and music! The only problem is that I got lost a lot-maybe a map would be nice? Overall, very polished game!

Submitted(+1)

I thought the character designs in this game were really nice, and the music is definitely engaging! The level was very bare bones for its size, however. In addition, the robots are very easy to avoid, and, in most cases, I rarely felt I needed to actively avoid them. The invisibility mechanic is a fun little idea, but the “FM” meter going down by simply walking kinda feels unfair as invisibility is literally my only defense. At one point I was spotted by a couple bots who were so fast (as fast as the player character?) I didn’t really feel I had the time to stop to let the FM meter fill in order to go invisible. Over all, as I said, I liked the character/bot art style, and the sound and music were very good! The game, over all, works as intended, which is excellent, but I just felt the level design was very very sparse, the enemies were rarely a threat, and, when they were a threat, I felt very defenseless.

If you’re interested, I streamed my play through here.

Developer(+1)

Thank you so much! The minimap and objectives will function similarly to MGS, but they are currently incomplete in the project. However, we found that the game jam timing was quite consistent, which forced us to cut many features to meet the deadlines.

The AI bots were quite smart in the early build, but optimization is essential. After adding the Visibility Enabler node, it has made them easier to escape and avoid if the player out of the view screen.

Your feedback is incredibly valuable, and we hope to improve the game with more clarity in the future.

Also, since you played during the day, if you try again at night, you'll notice a different layout and alternative routes will be required.

Overall, we truly appreciate your feedback and for streaming our little experiment. We will take your input seriously in our future games.

Thank you!

Submitted(+1)

5/5 Audio loved it, and the intensity increase was awesome. Fun game nice one!

Developer

thank you so much 🙏

Submitted(+1)

I like the take on Freezing as the stealth mechanic! Cool theme/audio/look!

Submitted

Nice job, i kinda like how you interpreted the idea, even tho the gameplay became a bit repetitive over time, would be nice to have some minimap, cause its really easy to get lost lol. Tracks that play ingame are fs peak

Developer

Thank you! We know the minimap is important. It has been part of our plan from the start but never made it so far.

Unfortunately, we had to cut many features to meet the gamejam deadline.

Submitted(+1)

Like the sound work and graphics, was a bit hard to actually know where to go as I kept finding myself go in circles, keep up the good work!

Submitted(+1)

Nice game! I like the concept and the usage of the theme. I was invested in exploring around but eventually got to the point where I was running in circle with seemingly no where to progress.

Submitted(+1)

Overall I liked the game and the graphics. At first it was fun navigating the world, but after a while I got lost and didnt know where to go. Furthermore, there were little scenarios where the stealth was actually useful, most of the time you could just walk around the drones. 

Besides that it was an interesting game with a massive world and an simple but good objective and core.

Thank you for submitting :D

Submitted(+1)

cool approach to the theme.

nice enemy graphics, nice music.

my main critique would be - I had no idea where to go. At some point I passed tunnel 3 or 4, went along and were at tunnel 1, or base 3 without any clue where to go but I was sure I came back to the start. Didn't have it in me to repeat the whole level.