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Hey, thanks for the detailed comment; I always love to hear that people are really enjoying the story!

For your first question - You're spot on about why I avoided giving significant choices; I feel like avoiding them allows me to craft a much tighter story. As for including small flavour choices; I certainly could, it would be a little more work, but nothing prohibitive. The main reason I don't is because I feel like a lot of players actually don't like too many choices; they feel that they introduce an element of uncertainty about choosing wrong and missing content, when really they just want to read a good story. I honestly don't know if the way I'm doing it is better or worse, but at this point I think I'll stick to what's been working. Whenever Cosy Cafe finally finishes, I might consider changing things like that for my next project.

So the second question about the eyes - I notice the same problem occasionally while I'm rendering, and try to avoid it when I do; but it's subtle enough that I sometimes miss it. The problem is actually caused by the scene lighting and the way it interacts with the eyes from different angles, so unfortunately it's not as easy as just fixing the models.

As for the final question - I do try to hide the MC's face where possible, and I'm never going to show full frontal shots of it, but I do put some profile shots in when it's necessary to make a render work. I think the first one was actually on day 18 when the MC is sitting in the corridor outside of Sarah's room, though perhaps the one in the latest update was a little more revealing. I don't plan on going really beyond the side shots you've already seen though.

And your English was perfect! Thanks again for the comment.

Wow, you are fast!!

Already planing the next game?  Applying for the position of “Personal Hero" here? I think my kitchen could work with one XD

"Flavour choices" is the perfect word for what i had in mind but couldnt articulate. 

I understand what you mean with uncertainty. I find myself more often than not rolling back in games with lots of choices. When i care about the characters that is. And the full sandbox audience is certainly a different one than the one for (mostly) pure Novels.

Kinda related to the eyes part, i have another question now. Only if its not to long to answer. Dont wanna steal your time. I honestly thought that you draw the screnes yourself with a little software assitance for skin texture and stuff because it would take weeks for a single szene otherwise. How much real drawing is it realy?

Thanks for the flattery XD

Thanks a lot for the fast and detailed answer! Oh, and merry christmas to you and your loved ones!!

Actually there's no drawing involved at all. All of the images are created in 3D rendering software, and then touched up and enhanced in digital image editing software.

Merry Christmas to you too!