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another few :P

* even when MC found Moltena it is possible to talk to the schoolgirl for, uh, discounted intercourse

* rpy - screens/Tutorials.rpy:216 tries to display a non-existing image (images/fortanewl/ayanegymtranining2.webp)

* trying to clean up the inventory is faulty: dropping staminax removes a water bottle, the same for Weak Aphrodisiac throws a inv_weakaphrodisiac is not defined exception

not all trainings in the fort forward the time (e.g. mana training in the rooms or aiming in the shooting range)

the line "Add dialogue" in the christmas event (Story ChristmasEvent.rpy:523) made me lol :D

(1 edit)

Thanks a lot for this! They're small but I must've been lazy to overlook it. Honestly, I will probably remake the entire computer setup, it's a mess lol

have some more, for your timely reaction :P

* beach dates take no time (at least when triggered at night)

* Eula has no deployed icon in the CCUN

File "game/rpy - Stories/Main Girls/GirlStory Seika.rpy", line 1137, in script
     scene seika11story30 with Dissolve

one of the scary exceptions. should be either "with dissolve" or "with Dissolve(1)" [or whatever time you think fits best]

(1 edit)

rpy - screens/FortAnewl Screens/FortAnewl Dorm - Talk.rpy:277 (label eula_prvroom_bodyworkout)

this one has no "jump" at the end and ayanebeachdate is started. I think it should be a "jump anewlprvroom"

additionally Eula does not even get training points, looks like the scene is not completely written as of now

the stat check (e.g. rpy - screens/FortAnewl Screens/FortAnewl Navigation.rpy:774:    "if abigail.skill == 25") does not work as expected when MC drugs the poor girls with staminax - the level can already be higher than 25 when you perform the check. should be ">= 25" instead

beach dates at midnight don't have images

(1 edit)

the sex scene with Seika in the training hall is broken, after it ends the menus are not displayed anymore and her stats overview is stuck on the screen. (this may be related with decompiling the scripts)

edited to add: think I found it, a not cleared menu style variable.

the whole thing looks now like

menu seikacenterrangetalk_slutiness:
    "Behind {color=#df12e0}Slutiness{/color}+"(badge2="train", sensitive=seika.level>=13):
        if seika.slutiness <= 5:
            hide screen dorms_girl_stats
            seika "What? But we're not in my room?"
            "I should increase her slutiness to {color=#df12e0}5{/color}"
            show screen dorms_girl_stats(seika.level, seika.affinity, seika.slutiness, seika.obedience, seika.skill, seika.relationship)
            jump seikacenterrangetalk_slutiness
        hide screen dorms_girl_stats
        $ dormtalk_choice = False
        jump repeat_seika_hscene_Backcarry

I also removed a handful of superfluous "hide screen" lines in the actual sex scene, probably still fine with them active in the script