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(+1)

Great art and vibe! Also, really well done with the "pace" of the game - the actions, the progression within the day. But what's really lacking is a sense of progression between the days - except for some extra enemies, it doesn't feel like anything changes... And the levels you get don't feel like they matter or give you anything. But as a demo - it works great! 

Also found two minor bugs: when you press upgrades you can afford by one resource but can't by the other - you still lose resources on click. And if you press "e" while you already started collecting some resource - you switch to another one, but the previous is not accessible anymore (but still look uncollected). Ad if the flag for being collected got checked, but the collection didn't happen.

And a major bug with fire - it froze my browser, and even on the exe version, the first fire took about 10 seconds to initiate. 

(2 edits) (+1)

Hey! Thanks for playing and for the feedback. I hope despite the bugs you still had some fun :)

I was trying to understand what was triggering the resource nodes bug but couldn't figure it out, so thank you for pointing it out. The upgrade one was just some very very bad coding on my part and I've already fixed it for a post jam patch. The fire freezing the game (which now that I think about it is very ironic) is probably me not loading resources properly. I've really struggled with performance in all of my games so far...

For the levels, leveling up increases your damage and max health, but that is not clearly communicated. I'll try to change that to give a better feedback to the player.

For the progression, because the game has no story and just a single map, I agree that after each day it can feel like nothing really changes. You can try to scale your character faster than the enemies and see how long you survive, but that is it. Enemies gain more health and damage the more time passes, and they spawn more frequently. The current version has a very slow start, but after 4 to 5 days things can get out of hand.

(+1)

Totally! It somewhat reminded be your duck-game, but this one is way more pleasant in pace of combat for me :)