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Pretty good game, especially for the level of simplicity! I liked how you combined turn-based card-game mechanics with the real-time freeze-increase. It was quite joyful to balance it, and it seems rather well-balanced... Except when I learned how powerful skip turn is, and turned out the best strategy is just clicking random card + clicking end turn if no card is clickable. I easily got to 240 day... I think it can be fixed by making a player loose if they get to 0 of energy or supplies? But then the game was a bit too hard.. Or can you penalize clicking cards that are unplayable? 

Also, interface-wise - that's great that you show the effects of the cards, but it would be better to show them as a transparent layer over the main bars, or extra bars nearby, or different shades of colours - just to let players see both current and after the effect is applied.

But overall a great submission!

(2 edits)

Thanks for playing and glad you liked it! All the problems you mentioned are solved in newer versions, i added  the transparent bar and the spamming issue i found that the core problem was the time for freeze increase its too punishing so by spamming you get alot of resources in less time so less freeze gain and more resources,i fixed it by reducing the freeze active gain so the player isnt punished severly for playing slow but enough to encorage playing faster and added a +10 freeze at the end of the round so there is always a freeze gain even if you spam, sadly I can't send it  :( there is still more coming tho is just a prototype for the core mecanics of the game