Pretty good game, especially for the level of simplicity! I liked how you combined turn-based card-game mechanics with the real-time freeze-increase. It was quite joyful to balance it, and it seems rather well-balanced... Except when I learned how powerful skip turn is, and turned out the best strategy is just clicking random card + clicking end turn if no card is clickable. I easily got to 240 day... I think it can be fixed by making a player loose if they get to 0 of energy or supplies? But then the game was a bit too hard.. Or can you penalize clicking cards that are unplayable?
Also, interface-wise - that's great that you show the effects of the cards, but it would be better to show them as a transparent layer over the main bars, or extra bars nearby, or different shades of colours - just to let players see both current and after the effect is applied.
But overall a great submission!