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I love the story and the gameplay for this. It was a perfect set up!

I only have a couple points of feedback if you’re interested:

  1. On my first run, I didn’t notice the candy cane, and I got pretty far without needing to use it. I just kind of pushed the cart for the whole first part of the level. Maybe including something earlier in the level that requires the player to use the candy cane would be nice.

  2. The cutscene that introduces the gift ripper 3000 ( i forgot its name ) doesn’t stop the player from moving while it’s playing. The first couple times it got to the cutscene, the camera went back to the player afterwards and either I was way ahead of the sled, or the sled was way ahead of me. When the player isn’t looking, it’s best to stop them from being able to mess things up.

Amazing job overall!

Thanks, I'm glad you liked it! I agree with your first point. A lot of the areas requiring the cane are towards the end (mostly because that's when I was coming up with more ideas for its uses) and I probably should've distributed them more evenly. I also like your idea of stopping the sled and player during the cutscene. It would've been easy for me to pause the sled and player and store their velocities, but I just didn't think of it.  During testing, I didn't account for the fact that some players would be going faster than I was. Thanks for the feedback!