I like the overall idea of the game and the little "Riddle" aspects a lot. Sadly i fell out of the level at some points and I also feel like it needed a little bit more player guidance for my taste regarding on how to use the hook more efficiently.
But its a fun cute game c:
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Hmmm... I fell out of the level a few times too, due to high speed. I put a slight speed cap on the player, but I'm guessing you might have gained a bunch of velocity due to gravity or the hook and then shot through a collider. I also get what you're saying about guiding the player more with the cane. There were a lot of physics techniques that I discovered while testing and I just didn't know how to tutorialize them. For example, it's better to be ahead of the sled pulling it with the cane if the land is concaving downwards because your character serves as a weight to pull the sled forward. The retracting mechanic is also very important if you want to pull the sled closer or gain more centripetal force as you swing. Thanks for playing and giving feedback!