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it seems that even if i abuse the water pickup bug i can't bring enough water to win without looping. if only i could skip the reflection the first time around.

(1 edit)

It does feel like an intention choice to have the character's knowledge limit the player's options in such a way that demonstrates the mechanics of the game. I didn't try a game where I die before getting to the artifact. Is that a true game over?

Edit: Tried it. Yep, true game over. ^.^

(-1)

i mean, i still think it would make sense to have the choice to just go straight to the co-ordinates instead of going to the reflection. 

(+2)

Some people are already complaining that it's possible to die without starting the loop. I don't think there would be much benefit to allowing people to skip starting the loop altogether.

(+1)

Ok, lore reason (for now at least):
You know you don't have the materials to make it to the coordinates at your current pace, you go to the shimmer to try and scavenge for materials like food or water
(ps, it literally already says this as you approach the craft)

Even if not, then "You feel a strange compulsion to go toward the shimmer", reasoning solved, moving on

(-1)

well if you're careful about it you could get enough supplies to be able to make it if you don't take the detour. so the first reason doesn't really apply.

and how come you'd be able to resist the compulsion the second time around but not the first time?

(+1)

Because the second time around, there's no artifact to compel you. Plus you've already seen what the reflection is, so no curiosity pulling you that direction either. Or at least less.

oh, i didn't know the artifact isn't there the second time around, since i always skipped it on the second loop lol

Even if you do explore it on the second loop (after which you can make it to the door anyway, because of some stat bonuses among other things) it explicitly tells you something about the journey too
(Not worth it for you, but not spoiling for anyone who reads comments before getting to that point)

(+2)

In general, my intention is to remove any action which is 'meaningless' on later loops. So if you can see an action, there's almost certainly going to be some form of story or gameplay benefit to doing it.