-Click to skip text
-Softlocked in the fire fight as it wouldn't reset to the monastery
-Near impossible to pause exploration, not enough time
-No way to farm an area at the end of a path
-Messages vanish far too quickly when transitioning between areas
-Where you have the player characters? Keep all interactables there, leave text stuff below - perhaps a line between text to differentiate areas but then keep all messages on the list (at least the last like 15)
-Maybe being able to farm the highest tier area you can manage would help but it felt like such a grind and a slog to try and grind out potions and would've needed so so many more to beat the final boss - needed a lot of farming to get anything at all, seems like there's no skill check for harder difficulties, only a gear check, a gold check, a potion check
Obviously some hover tool tips as to what exact effect the attributes have would be nice, not a bad game although even after a year it feels in its infancy (using the available space on pc would be nice, perhaps for that message log) but yeah, hope development continues
Oh, and something or other mentioned equipping potions? Presumably to auto use? It's not a thing in the game, can use manually in fights but no equipping them