That's a vague take on the theme in my opinion, but okay lol The game has a lot of potential and I could imagine it as a full version, but I need more guidance on what I should do. E.g. when can I rotate a tile? Why do I need to hit space again to reveal adjacent tiles? An adventure game is a huge take for a 48h game jam and for these constraints, the game is super cool!
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Thanks for the feedback. About the theme, yes I was trying to not be so literal due to I wanted to bring something unique and avoid making a platform game or click game. The player experience is something that I hadn't time to improve, in my inicial plans the tiles you can rotate either show the button over them or they are a little bit bigger, both cases the result was horrible and I ran out of time.
I put over 20 hours in development, starting from minute 1. Investing only 30 minutes to validate the concept in inkscape, because a board game where you can play solo you can validate just playing around with a paint program.
But even being quite efficient I had to scope creep a lot but that didn't prevent, as you experienced ,the gameplay overall (controls also) where impacted negatively for that.