Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Thanks for the feedback. About the theme, yes I was trying to not be so literal due to I wanted to bring something unique and avoid making a platform game or click game. The player experience is something that I hadn't time to improve, in my inicial plans the tiles you can rotate either show the button over them or they are a little bit bigger, both cases the result was horrible and I ran out of time.
I put over 20 hours in development, starting from minute 1. Investing only 30 minutes to validate the concept in inkscape, because a board game where you can play solo you can validate just playing around with a paint program. 
 
But even being quite efficient I had to scope creep a lot but that didn't prevent, as you experienced ,the gameplay overall (controls also) where impacted negatively  for that.

I believe you put your blood, sweat, heart and tears into that :D As I said such kind of game rarely gets committed to a jam (most give up before the deadline I guess lol). So kudos for delivering such a great game! A little more polish and it could, as I said, be a full sized game :)