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I think it would more fun if the floors were not so slippery, it feels pretty difficult to control because of that and that swinging the hammer is slow. Nice job anyways though :)

(+1)

Thanks for the feedback! I was initially thinking of a more grid based approach, but this movement felt more fluid and more fun, while also being a bit harder to control. Maybe I'll use this movement type when making a space shooter. The hammer swing wasn't designed to be too slow, but I guess the animation combined with the raycast detection makes it a bit annoying to hit things. What was your high score?

I got 56 smashed and also I do agree that this would work a lot better in a space shooter.