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(+1)

Thanks for the feedback! I was initially thinking of a more grid based approach, but this movement felt more fluid and more fun, while also being a bit harder to control. Maybe I'll use this movement type when making a space shooter. The hammer swing wasn't designed to be too slow, but I guess the animation combined with the raycast detection makes it a bit annoying to hit things. What was your high score?

I got 56 smashed and also I do agree that this would work a lot better in a space shooter.