Damn, folks. 10 out 10 in atmosphere.
The sounds, the tale and the mechanics do a lot to pull you into the tension the protagonist should be going through.
Nice work with the checkpoint system, by the way. Makes the experience a lot more enjoyable.
We sadly got softlocked with the monster being right in front of the spawn point and the checkpoint played against us right there, but, given the scope of the work and the timeframe of the jam, I still think you deserve high praise!
That being said, tone up the brightness of the compass. I have old man eyes T_T.
Good work, folks. Keep it up.