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The puzzles were extremely well thought out! I was veryyy much getting portal vibes from each room, so that was awesome. The only issues I have (that I have also faced with my own unreal projects as well) was the looking speed and acceleration, as well as the jumping/flying acceleration where it takes your initial jump’s direction and continues to apply acceleration, even if you try to fly or jump the opposite way (not sure if I explained that properly). It didn’t really interfere with gameplay that much tho since you get used to it! 

All in all, it was super fun to play!

Thanks for playing! I thought I noticed the acceleration in the mouse movement while testing but I couldn't really tell if it was there since I'm used to high sensitivity. If/when I update the game, I'll also see if I can add a sensitivity slider. I was considering giving at least the angel form some extra air control to make flying easier too. Thank you for the feedback!