Thanks for the review, I'm glad you liked it!
Scoutpandapal
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This game is HARD. The lack of coyote time screwed me up a lot but that might just be a skill issue. The window for a bounce jump might be a little too short too. Some bits of the game can also be cheesed with the split mechanic. Other than that, I like the aesthetic and the concept, and the game was fun after I (just barely) got the hang of it. Good work!
The intro was cool and I liked that there was a story. The gameplay was a bit clunky and for some reason, every sound in the game is stuck at the starting point, so as you move forward, it gets quieter until you can't hear anything anymore. The grenade cooldown also felt too long for how little damage it did. I liked the light/dark theme though, because it made fighting the enemies more fun and engaging. The art was also well done. You all did a great job as a novice team, keep it up!
The long-anticipated sequel to Yellow Flow. I love the completely original main character! The enemy designs are great, too. And what a...unique....main mechanic! It would be nice if the final boss had some more feedback for when you're hitting him besides his decreasing health bar, but I was still able to figure it out. Good work overall!
I loved this game! I'm a sucker for bullet hells so I had a lot of fun. The bosses were adorable, I felt like a monster launching a sawblade into them. Even the king's crown is cute! I also figured out while playing that the disappearing sawblade bug happens whenever you're pulling the magnet up against the boss and you get hit. Not a huge deal though. Thank you for the great entry!
Good game, I like it! The art was really nice and the gameplay was unique and interesting. I also loved the music! The only problem I noticed was that the sound effects for the demon world would stay when you switched back to the angel (like jumping in mid-air and clicking the mouse would still make noise ). The sounds would also layer on top of each other, so after beating the second demon world, every sound effect was really loud. Otherwise, great job!
This is a fun game! It was cool to be able to build "tracks" and launch the magnet through and there are a lot of different creative paths you can take with plenty of levels to try them in. The timer is a great feature too, it's fun to try to find the quickest possible routes. The graphics were also great for such a simple style, and the music is nice and atmospheric. Good work all around!
Thanks for the review! I will see if I can use darker textures (I assume your complaint is about the white floor tiles?) to make it easier on the eyes. I'm glad you enjoyed the game!
EDIT: The Linux version exported with white walls, they were supposed to be blue. I see how you found that too bright. Sorry!
How am I supposed to compete against this? It has two title screens! And lore spanning 300 years subtly hidden in the various npc interactions!! My only gripe is that most of the lore was kinda dumped on you all at once by the basket, so it's a lot to take in such a short amount of time. Also the game called me dookie, which would really tick me off of I was a rotoscoped grape. Other than that, great experience except for when I pressed e instead of q which made me instantly plummet to the start of the game when I was trying to grapple (skill issue). ((Great game in all seriousness))
Thanks for playing! I thought I noticed the acceleration in the mouse movement while testing but I couldn't really tell if it was there since I'm used to high sensitivity. If/when I update the game, I'll also see if I can add a sensitivity slider. I was considering giving at least the angel form some extra air control to make flying easier too. Thank you for the feedback!
Cool puzzle game with some actually well-designed puzzles. The only issues I noticed were that the sky always switches to the light mode when you reset with U and that sometimes the jumpies would bounce me slightly sideways instead of up when I jumped on them. I also think it would've been helpful in some places to be able to zoom the camera in/out with the scroll wheel or something. Other than that, I love the graphics and the puzzles. Good work!
This game is fun. I'm horrible at tetris so I don't think I can give a fair review on the difficulty, but I like the color fade and the tilting effect, it all feels nice to play. The biggest "problem" I had was that the warning sound was too loud and jumpscared me the first time I heard it. All of the other problems were a skill issue on my end. It's impressive how you were able to implement all of those mods in such a short timespan, too. Great Job!
This game is great! I love the music and sound design, and the art is also really cute. The destructible buildings were a cool detail even though it took me a while to figure out what was causing it. The gameplay was fun and unique, but I wish the repulsion beam was more necessary in some way because you can go through the whole game without using it.
Really difficult game, but I managed to beat it without skipping! Definitely feel like level 3 should have come later or had some easier levels before it because the difficulty curve was too steep. Other than that, I like the little gremlin characters and the fruit sprites and I think the portals look cool too. The only sprites that felt out of place were the spikes, which seemed a little too simplistic compared to the rest of the graphics. Overall, it's a pretty fun game!
The game was pretty fun, I'd play it as a full game with more polish. It was a little confusing at first because of a lack of tutorial and it is really easy to get your player stuck between boxes and walls. It also felt like maybe the player's size should be a bit more noticeably bigger than the boxes because it was a little hard to tell which spaces you can fit into. Otherwise, nice game!