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Scoutpandapal

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A member registered Jul 01, 2020 · View creator page →

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Thanks for the review, I'm glad you liked it!

Thanks for the review! I'll try to ensure that the difficulty curve is less steep with future updates. I'm glad you enjoyed it otherwise!

This game is HARD. The lack of coyote time screwed me up a lot but that might just be a skill issue. The window for a bounce jump might be a little too short too. Some bits of the game can also be cheesed with the split mechanic. Other than that, I like the aesthetic and the concept, and the game was fun after I (just barely) got the hang of it. Good work!

The graphics are great! The gameplay was fun and cool too, though it was a bit too difficult in some parts. I figured it out and was able to finish it, though. Awesome work!

Good work, the gamefeel is great for such a short Game Jam. The artist situation is unfortunate but the game looks great nevertheless. I like the trope of using a boss's attacks against them. Overall, cool game!

This is a really fun mechanic! It's different from most of the other magnet-themed games from this jam. It's a bit hard to get used to at first but it became enjoyable once I did. Great work!

It's good, cool concept!

Fun game, the gravity flip was fun to play with. The graphics looked nice and I liked how most of the sound effects were just mouth sounds. I didn't run into any bugs either, it felt pretty polished. Overall, fantastic job!

This relationship was never gonna work out. It's like playing The Witcher 3 dialogue as a standalone game.

The intro was cool and I liked that there was a story. The gameplay was a bit clunky and for some reason, every sound in the game is stuck at the starting point, so as you move forward, it gets quieter until you can't hear anything anymore. The grenade cooldown also felt too long for how little damage it did. I liked the light/dark theme though, because it made fighting the enemies more fun and engaging. The art was also well done. You all did a great job as a novice team, keep it up!  

The long-anticipated sequel to Yellow Flow. I love the completely original main character! The enemy designs are great, too.  And what a...unique....main mechanic! It would be nice if the final boss had some more feedback for when you're hitting him besides his decreasing health bar, but I was still able to figure it out. Good work overall!

I loved this game! I'm a sucker for bullet hells so I had a lot of fun. The bosses were adorable, I felt like a monster launching a sawblade into them. Even the king's crown is cute! I also figured out while playing that the disappearing sawblade bug happens whenever you're pulling the magnet up against the boss and you get hit. Not a huge deal though. Thank you for the great entry!

Good game, I like it! The art was really nice and the gameplay was unique and interesting. I also loved the music! The only problem I noticed was that the sound effects for the demon world would stay when you switched back to the angel (like jumping in mid-air and clicking the mouse would still make noise ). The sounds would also layer on top of each other, so after beating the second demon world, every sound effect was really loud. Otherwise, great job!

Interesting game, I like the concept. My main problem is that I felt like the jumping was too weak. Other than that, this project could be a cool intense horror game with more time put into it. Nice job!

Cool game! The gameplay is fun and the graphics looked nice. The controls felt good despite being difficult to get used to (which is as expected) and I didn't experience any bugs that I know of. Good job!

Thanks for the feedback, I'm happy you liked it!

This is a fun game! It was cool to be able to build "tracks" and launch the magnet through and there are a lot of different creative paths you can take with plenty of levels to try them in. The timer is a great feature too, it's fun to try to find the quickest possible routes. The graphics were also great for such a simple style, and the music is nice and atmospheric. Good work all around!

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Thanks for the review! I will see if I can use darker textures (I assume your complaint is about the white floor tiles?) to make it easier on the eyes. I'm glad you enjoyed the game! 

EDIT: The Linux version exported with white walls, they were supposed to be blue. I see how you found that too bright. Sorry!

Thank you for the feedback! Even I can't kill the turrets without taking damage, so I might implement a stun-on-hit mechanic to make destroying the turrets feel a little better. I also think I will increase the air control while flying since I've already gotten comments on that.  Thanks for playing!

How am I supposed to compete against this? It has two title screens! And lore spanning 300 years subtly hidden in the various npc interactions!! My only gripe is that most of the lore was kinda dumped on you all at once by the basket, so it's a lot to take in such a short amount of time. Also the game called me dookie, which would really tick me off of I was a rotoscoped grape. Other than that, great experience except for when I pressed e instead of q which made me instantly plummet to the start of the game when I was trying to grapple (skill issue). ((Great game in all seriousness))

Great puzzle game! I actually forgot it was a Jam game by the end. There were a lot of well-thought-out puzzles for 72 hours. The last one actually had me stumped for a while! Good work!

Thanks for playing! I thought I noticed the acceleration in the mouse movement while testing but I couldn't really tell if it was there since I'm used to high sensitivity. If/when I update the game, I'll also see if I can add a sensitivity slider. I was considering giving at least the angel form some extra air control to make flying easier too. Thank you for the feedback!

Thanks for the review, I'm glad you liked it!

Cool puzzle game with some actually well-designed puzzles. The only issues I noticed were that the sky always switches to the light mode when you reset with U and that sometimes the jumpies would bounce me slightly sideways instead of up when I jumped on them. I also think it would've been helpful in some places to be able to zoom the camera in/out with the scroll wheel or something. Other than that, I love the graphics and the puzzles. Good work!

WOW This game is super addictive! It's really fun to maneuver the electron around, great work! I also wasn't expecting a leaderboard, definitely a bonus.

This game is fun. I'm horrible at tetris so I don't think I can give a fair review on the difficulty, but I like the color fade and the tilting effect, it all feels nice to play. The biggest "problem" I had was that the warning sound was too loud and jumpscared me the first time I heard it. All of the other problems were a skill issue on my end. It's impressive how you were able to implement all of those mods in such a short timespan, too. Great Job!

This is so good! It feels super finished for a 72-hour jam! The only thing I'm noticing is that it's a little difficult to not fall off the boxes while they're being pushed up from the floor pads. Other than that, great job!

This game is great! I love the music and sound design, and the art is also really cute. The destructible buildings were a cool detail even though it took me a while to figure out what was causing it. The gameplay was fun and unique, but I wish the repulsion beam was more necessary in some way because you can go through the whole game without using it.

Really difficult game, but I managed to beat it without skipping! Definitely feel like level 3 should have come later or had some easier levels before it because the difficulty curve was too steep. Other than that, I like the little gremlin characters and the fruit sprites and I think the portals look cool too. The only sprites that felt out of place were the spikes, which seemed a little too simplistic compared to the rest of the graphics. Overall, it's a pretty fun game!

The game was pretty fun, I'd play it as a full game with more polish. It was a little confusing at first because of a lack of tutorial and it is really easy to get your player stuck between boxes and walls. It also felt like maybe the player's size should be a bit more noticeably bigger than the boxes because it was a little hard to tell which spaces you can fit into. Otherwise, nice game!

This was pretty fun!

WHAT

AHHHHH I was climbing and I failed on the big arc jump!

I just beat the game, but there was an update hour ago so maybe that fixed it. All I know is that the whole game is possible (And you can press shift to dash horizontally, diagonally, and vertically.)

I accidentally deleted my comment, the fullscreen is in options but it's square and not widescreen