im not sure if im just stupid or if the game is to blame
the description says neuro will tell me if evil is in a room, but there was no neuro giving me any such information. the clock didnt seem to have a use either, and clicking the numbers on the left didnt do anything. this turned navigating away from evil into a game of chance and i eventually just gave up because it seemed impossible to make any progress
on top of that, the music kept switching from left to right and sounded glitchy every time i moved. this could be due to my computer's performance (game was running at about 5 fps) but regardless, it was not fun
Viewing post in Operation Chicken Nabbing jam comments
Oh, I forgot to update the description to mention that issue with the non-fullscreen view, sorry about that (I learned of the issue earlier today)
Yup, as you've noticed, all the events in the game are controlled by that timer. Ideally you'd be able to control the length of that timer, so that it's basically a turn-based game, but I never had the time to implement any menus, so I just ended up throwing some midpoint value for the timer length (It can be a bit long if you need to wait a few cycles, but I didn't want to exclude any players that might need that extra time)
after this revelation i got it first try, and being able to play correctly made it much more enjoyable! lol who woulda thunk!
my only issue is the performance and audio, i even downloaded it because browser games usually run poorly but it wasnt much better. in fact the only thing it fixed was the left-right with the audio when moving (still had weird glitchyness though)