It's true, but I didn't really have much time implementing many features I was going to. Originally I was about to make 5 fights and also more features for those fights (spikes that turn on/off when you move or hit dummy, arrows after defeating ghost of archer), but I just didn't have enough time for these, neither other stuff like cutscenes. Honestly, making OSTs and textures was the most time-consuming since I don't have much experience with that.