The idea is interesting, however in practice it was a bit frustrating to play. I like the idea of attacking and moving on beat like crypt of the necrodancer, and this has a unique twist with having the specific beats that you can attack in with different patterns each fight. However, there's a few frustrating issues. The enemy attacks linger for multiple beats, and you can get hit in the middle of moving between tiles or when an attack spawns in a tile you're moving away from, which makes dodging very annoying, especially when you have 1 hp and have to redo everything every time. This has potential, but those problems take away from the enjoyment and I was not able to finish it in this state. If those problems were fixed this could be really fun and interesting.
Play game
Old castle's itch.io pageDoes your game contain AI-generated content?
Some of code is AI-generated using Copilot
How does your game fit/incorporate the theme of the game jam?
Ghosts of old warriors are from past of knight that is controlled by players.
Comments
I like the difficulty, but getting set back to the very beginning of the game was very frustrating. In my opinion, having a checkpoint after every level or at least before the demon would make the game less repetitive and more fun.
very interesting idea! i had fun killing them ghosts but it's too punishing. ya can't just take away my shields in the final boss just because i didn't move in the first second, then make me start over from the beginning, come on now. i do think it's impressive that you managed to implement a rhythm + combat game like this in such a short time. good job!
Very nice game concept, however also very hard and punishing like other's mention. This is not necessarily a bad thing as I like punishing games, but for many might be too much. I also didnt fully feel the kicks, like something was out of sync, for an improvement I would focus on making it more fluid, maybe an indicator close to the middle of the screen?
Difficult, but a nice concept.
I never really got the hang of the 'beat' system - which has gotten me killed more than once. The indicator in the corner of the screen is a way off from where I am looking when playing, making it difficult to pay attention to.
Difficult, but nice game! At time it felt like I had to press right after a beat to get the hit in, rather than on the beat, but that might just be my hearing hurting me, idk. I think maybe a more visible/audible indicator would benefit this type of game more, something maybe akin to the rhythm heaven games for example? idk just an idea
I think the concept is really neat!! Would love it if there was a re-spawn system too for the same room since I easily get wiped out by stuff and want to retry right away haha
Thanks! Seems that lack of checkpoints is the main problem here, lol. Didn't have time to do it, but at least I made the invincibility setting so u can skip the rooms u want to skip.
P.s. There's a bug that u have to turn on invincibility after game begun, not in the main menu and not during first tips.
Nice concept but very hard. i feel like the attack indicator being in the corner is a bad choice. I didn’t really look at it much as I needed to look at the attacks Others have already said it but if you expend on this idea, checkpoints would be nice
Nice concept! would've been great if restarting gets you to the level you died!
It's true, but I didn't really have much time implementing many features I was going to. Originally I was about to make 5 fights and also more features for those fights (spikes that turn on/off when you move or hit dummy, arrows after defeating ghost of archer), but I just didn't have enough time for these, neither other stuff like cutscenes. Honestly, making OSTs and textures was the most time-consuming since I don't have much experience with that.
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