Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Old castleView game page

A short game about a knight fighting some enemies in the Old castle
Submitted by Sergio — 1 hour, 7 minutes before the deadline
Add to collection

Play game

Old castle's itch.io page

Does your game contain AI-generated content?
Some of code is AI-generated using Copilot

How does your game fit/incorporate the theme of the game jam?
Ghosts of old warriors are from past of knight that is controlled by players.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

The idea is interesting, however in practice it was a bit frustrating to play. I like the idea of attacking and moving on beat like crypt of the necrodancer, and this has a unique twist with having the specific beats that you can attack in with different patterns each fight. However, there's a few frustrating issues. The enemy attacks linger for multiple beats, and you can get hit in the middle of moving between tiles or when an attack spawns in a tile you're moving away from, which makes dodging very annoying, especially when you have 1 hp and have to redo everything every time. This has potential, but those problems take away from the enjoyment and I was not able to finish it in this state. If those problems were fixed this could be really fun and interesting.

Submitted

Cool rhythm game! I like the mechanic, but I'm really bad at it, but still I enjoyed a lot!

Submitted(+1)

Interesting game! Rhythm combat was quite unique. Good job!

Submitted(+1)

I like the difficulty, but getting set back to the very beginning of the game was very frustrating. In my opinion, having a checkpoint after every level or at least before the demon would make the game less repetitive and more fun.

Developer

Thanks! This problem was mentioned by many, yeah. Sadly didn't have time to add checkpoints. Not the best solution, but in the settings you can turn off damage and skip first rooms by ignoring all the attacks! 

Submitted

very interesting idea! i had fun killing them ghosts but it's too punishing. ya can't just take away my shields in the final boss just because i didn't move in the first second, then make me start over from the beginning, come on now. i do think it's impressive that you managed to implement a rhythm + combat game like this in such a short time. good job!

Developer (1 edit)

Thank you! Wdym, take away the shield? You get it every time you attack, for 1 second. Didn't have time to explain that in game, sadly. 

Submitted(+1)

Very nice game concept, however also very hard and punishing like other's mention. This is not necessarily a bad thing as I like punishing games, but for many might be too much. I also didnt fully feel the kicks, like something was out of sync, for an improvement I would focus on making it more fluid, maybe an indicator close to the middle of the screen?

Submitted

Difficult, but a nice concept.

I never really got the hang of the 'beat' system - which has gotten me killed more than once. The indicator in the corner of the screen is a way off from where I am looking when playing, making it difficult to pay attention to.

Submitted(+1)

Difficult, but nice game! At time it felt like I had to press right after a beat to get the hit in, rather than on the beat, but that might just be my hearing hurting me, idk. I think maybe a more visible/audible indicator would benefit this type of game more, something maybe akin to the rhythm heaven games for example? idk just an idea

Developer

Thanks! IIRC, the time for hit is like 1/6 of a seconds into both sides of sound (so 0.166... second before tick and same amount after), but I'm not sure if I didn't break something and accidently made it just 1/3 of a second after sound...

Submitted(+1)

I think the concept is really neat!! Would love it if there was a re-spawn system too for the same room since I easily get wiped out by stuff and want to retry right away haha

Developer

Thanks! Seems that lack of checkpoints is the main problem here, lol. Didn't have time to do it, but at least I made the invincibility setting so u can skip the rooms u want to skip. 

P.s. There's a bug that u have to turn on invincibility after game begun, not in the main menu and not during first tips. 

Submitted (1 edit) (+1)

That's great to know, I'll try it again with some invincibility to skip around to the challenges I failed at!!

Submitted

Nice concept but very hard. i feel like the attack indicator being in the corner is a bad choice. I didn’t really look at it much as I needed to look at the attacks Others have already said it but if you expend on this idea, checkpoints would be nice

Developer

Thanks! Actually this was intended to be a rhythm game, so you can hear when you attack without looking at the indicator. 

Submitted

Oh yeah I know. But even then, it felt hard to press the key on time. Maybe the glimpse of time where you can actually press the key is too short, maybe I just have a skill issue

Developer

I think the final boss is a huge difficulty spike, so that might be a problem there. Time to press the it is 1/3 of a second iirc, so that should be fine. 

Submitted

It's cool, but it's too complicated

Submitted

it's hard for me but it's good!I really need a savepoint

Developer(+1)

Yea, I think the last fight is a huge difficulty spike cuz I didn't have enough time there, honestly. As well as time for adding checkpoints. I might update the game later, but honestly not sure if I will. 

Submitted

Nice concept! would've been great if restarting gets you to the level you died!

Developer(+1)

It's true, but I didn't really have much time implementing many features I was going to. Originally I was about to make 5 fights and also more features for those fights (spikes that turn on/off when you move or hit dummy, arrows after defeating ghost of archer), but I just didn't have enough time for these, neither other stuff like cutscenes. Honestly, making OSTs and textures was the most time-consuming since I don't have much experience with that. 

Submitted

A rhythm game is creative and i personally think the game looks nice