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Darn! I'll look into the loop issue, do you remember if/if not the alarm was playing at the time and if the forest background was getting darker or lighter (how I coded it was basically a level system with if-else statements, so I'm trying to locate on which level(s) it messed up)? 

Thanks for playing!

(+1)

I muted the alarm sound😭

It happened when the first "RUN!" text appeared after I killed the soldier

Gotcha! That lowers it down a bit -- do you recall if the forest background was on the darker or lighter side at the time? And what did the game do when you were looping?

(The "Soldier with Alarm" / first "Run!" text could appear on most forest levels because the alarm encounter is timed to happen after 7 turns of choosing a direction, which is why I ask about the brightness of the background as that would help me narrow down what "level" you were on)

Thanks for helping me out on this!