Woah this is a completely new and different take on the theme compared to the rest of the games I've seen! Very unique and I sort of wish it was longer haha. Overall I really liked it!!
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Homing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #23 | 4.000 | 4.000 |
Polish | #29 | 3.720 | 3.720 |
Overall | #78 | 3.136 | 3.136 |
Innovation | #125 | 2.640 | 2.640 |
Theme | #133 | 2.800 | 2.800 |
Gameplay | #133 | 2.520 | 2.520 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What category are you in?
How does your game relate to the theme?
I incorporated the theme of "polarity" in making your character follow their instincts (shown as a compass to the player) to find their way home, and also of the opposition attraction of the soldiers. I was inspired by homing pigeons and magnetoreception, which explain how some animals are able to navigate so well as they are attracted to an area.
Specify any and all pre-made assets in your submission.
AUDIO:
Gunshot: https://pixabay.com/sound-effects/single-gunshot-54-40780/
Alarm: https://pixabay.com/sound-effects/warning-alarm-loop-279206/
Wood break: https://pixabay.com/sound-effects/wood-break-40011/
Animal walking: https://pixabay.com/sound-effects/animal-walking-right-to-left-192403/
Night woods: https://pixabay.com/sound-effects/night-woods-7012/
Angry crowd: https://pixabay.com/sound-effects/angry-crowd-70647/
All audio credits can also be found in the "About" menu of the game.
I used Ren'Py to code this game, but during the timeline of this challenge I heavily edited and customized my game as you can tell.
How many team members does your team have in total?1
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Does your game utilize Wolfram Language?
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