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A member registered 45 days ago · View creator page →

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Thank you, I'm glad you liked it!

Thanks! Yes I totally agree, I would've loved to go more in-depth / have more events you can make choices on but was running out of time. Will look into it more if I do another version of the game for sure though. Thanks for playing!

Thank you!! I'm a pretty new coder so my apologies if I'm not wording this right -- basically for the compass I just defined a different transformation for each direction I wanted it to point ("left", "right", etc), put a couple different rotations under each definition so that the arrow would never be still, and then called those defined transformations for each different scene. The circle in the back of the arrow was a separate image so that the arrow could move by itself.

Thanks for playing!

I see it as a story game rather than a challenge game -- but yes I'll look into making it clearer what the compass represents! Now that you say that, I think I can open the story in a different way that is more understandable.  The compass was meant to represent the internal navigation system that some animals have, like homing pigeons and such. 

Thanks for playing!

Ooooo good idea, I'll look into that! Thanks for playing!

THIS IS SO AWESOME!! I absolutely love the concept and design of the game. It was so fun, great work!

I actually just pushed out a new update fixing the alarm! Available to download now if you are interested, no need to replay though. 

Thanks for checking out the game, I'm glad you had a good time!

Awesome! Let me know when you update it, I'd be excited to play it again!

This was so entertaining and funny! I was a little confused at how to properly sort people and what the heaven-hell bar at the top was being affected by. Great job creating this, especially in a solo team! Very creative concept. 

This is so unique, I love it! I wish the tutorial text was on a separate screen, as when I started clicking around I couldn't slow down enough to read the text. Great job on this though!

Gotcha! That lowers it down a bit -- do you recall if the forest background was on the darker or lighter side at the time? And what did the game do when you were looping?

(The "Soldier with Alarm" / first "Run!" text could appear on most forest levels because the alarm encounter is timed to happen after 7 turns of choosing a direction, which is why I ask about the brightness of the background as that would help me narrow down what "level" you were on)

Thanks for helping me out on this!

Thanks, I appreciate it!

Darn! I'll look into the loop issue, do you remember if/if not the alarm was playing at the time and if the forest background was getting darker or lighter (how I coded it was basically a level system with if-else statements, so I'm trying to locate on which level(s) it messed up)? 

Thanks for playing!

I agree completely! Thanks for playing, I'm glad you liked the reveal.

So cuuuute! I loved your gameplay mechanics, and your pixel art was great. Awesome job!

It's so impressive that you made this game in three days! Great work!

This is awesome! I enjoyed the simple yet unique and fun gameplay. I really enjoyed your use of the polarity mechanics. Great job on this!

I love this! The art was AMAZING, but I was so obsessed with looking at the words in the corner that I felt like I couldn't fully look around to appreciate it. Definitely challenged my spelling skills, and I enjoyed the time limit that you guys made for the player.  Stellar job!

This was so cute and chaotic! I loved the polarity adjustments while attempting to shoot presents into chimneys, very creative!

This is unironically one of my favorite games that was submitted to this game jam! The aesthetic and gameplay loop were so satisfying. Absolutely amazing job!

Amazing aesthetic that you guys created! It was a really fun interpretation of the prompt. It's amazing that you created it so quickly -- awesome job!

This was so much fun! I was playing by myself and it definitely tested me.  I loved how fluid it felt, and the ability to grab the other player with q or / was so funny! Great job on this!

This was so cute! Your gameplay of controlling both astronauts at once and having the benefit of if one has a platform the other one has an "invisible" platform as well was awesome. Great job.

This was so cute! The gameplay was straightforward and easy to understand, and the use of the magnetic candy cane was really cool! 

This was totally awesome!! Your aesthetic of the game was so satisfying, and your levels and puzzles were fun. Great job!

This was super cool! I feel like your gameplay mechanics are pretty unique in the grand scheme of this challenge. I liked how we earned money at the end of each stage, and your sound design really tied it together. The controls were a bit challenging for me to get the hang of, but great job!

This is awesome! I loved the simplistic but fun nature of the game, and you guys did a great job with the art. I really liked how the players directions were reversed when hitting the red/blue areas, and the shooting aspect was fun. Great job!

Thank you, I'm glad you liked the reveal!

Thank you so much, I appreciate it!

OOF I'm so sorry about that! Yes, someone else was commenting about the sliders not working either for the alarm. I looked into it and realized it's probably because I created a new audio channel for the alarm specifically and Ren'Py didn't like that (eye-roll moment), so it doesn't correspond to any sliders. You can still press "Mute All" in the game menu or turn your computer volume down as low as it goes in this version -- next version I'm definitely lowering the alarm volume generally and also figuring out the slider issue!

The mechanics of this game were awesome! It was a little challenging to get the hang of it initially, but I soon figured it out and it was super fun! Great job.

This was so cute, I love the puzzles and the design of it! Great job.

This was such an interesting concept! I really enjoyed trying to memorize where the platforms were when it changed color, which I felt yielded unique gameplay. 

Thanks for letting me know, I'll look into that! I'm glad you enjoyed the game, thanks for playing!

Thank you!

My favorite color is purple so you know I loved this! The pixel art was super cute, and I loved the description of "the polar bear swallowed some iron..." omg XD 

I would've enjoyed a way to temporarily speed up movement to avoid the arrows a little easier, but it had a relaxing replayability to it!

I absolutely loved the pixel art, it was so cute! It was at first a challenge to keep the angel and demon from taking damage, but it became a really fun aspect of the game for me.

I loved the art! The minigame aspects were super cool and visually interesting.

This was so fun! I enjoyed the gameplay and level up system.

This is so cool! I loved the pixel art.