Thank you, I'm glad you liked it!
Tree
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Thank you!! I'm a pretty new coder so my apologies if I'm not wording this right -- basically for the compass I just defined a different transformation for each direction I wanted it to point ("left", "right", etc), put a couple different rotations under each definition so that the arrow would never be still, and then called those defined transformations for each different scene. The circle in the back of the arrow was a separate image so that the arrow could move by itself.
Thanks for playing!
I see it as a story game rather than a challenge game -- but yes I'll look into making it clearer what the compass represents! Now that you say that, I think I can open the story in a different way that is more understandable. The compass was meant to represent the internal navigation system that some animals have, like homing pigeons and such.
Thanks for playing!
Gotcha! That lowers it down a bit -- do you recall if the forest background was on the darker or lighter side at the time? And what did the game do when you were looping?
(The "Soldier with Alarm" / first "Run!" text could appear on most forest levels because the alarm encounter is timed to happen after 7 turns of choosing a direction, which is why I ask about the brightness of the background as that would help me narrow down what "level" you were on)
Thanks for helping me out on this!
Darn! I'll look into the loop issue, do you remember if/if not the alarm was playing at the time and if the forest background was getting darker or lighter (how I coded it was basically a level system with if-else statements, so I'm trying to locate on which level(s) it messed up)?
Thanks for playing!
OOF I'm so sorry about that! Yes, someone else was commenting about the sliders not working either for the alarm. I looked into it and realized it's probably because I created a new audio channel for the alarm specifically and Ren'Py didn't like that (eye-roll moment), so it doesn't correspond to any sliders. You can still press "Mute All" in the game menu or turn your computer volume down as low as it goes in this version -- next version I'm definitely lowering the alarm volume generally and also figuring out the slider issue!