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(+2)

Pretty cool game, I found 0 bugs while playing it. However, if you want to keep the slow-mo mechanic in it you should make the levels more difficult and definitely add more of them. Here's a demonstration of how easy the levels are (this took me like 20 minutes of trying): 

(+1)

Damn, and I thougt I made it quite hard lol

Yeah I should probably somehow discourage the player from baiting enemies one by one to actually get in there and fight them

You did. Game is hard as fuck. Idk if that other dude is some fps prodigy or I just suck lol but the game totally kicked my ass. The slowmo honestly hardly even helped because the enemies have such crazy fast reaction time. Cool game tho, reminded me of those EDGY games a bit with better gore. do think you could add a level select? after beating the levels of course

I may have overcorrected a bit with the difficulty, I'll think about nerfing the enemies.

And yeah, I'd like to add level select and overall a proper UI in an update 

Ok, changed the AI slightly, now they get alerted by the player in groups and also react faster after they've already seen you. It's still possible to finish the first two levels without slow-mo, not sure about the last one though, I couldn't do it.

Alright I will try it later!