Nice interpretation from the source game! Here are my points:
- Audio when killing skeletons felt pretty childish and got on my nerves immediately;
- Loved how sometimes you'd have to avoid a skeleton in order to get to the fireball required to kill it;
- Not sure if that's the case, would be interesting to let players see the gate even when closed, so that they can remember how to get there rather than blindly looking for it;
- I stumbled on the beacon by sheer luck, would be interesting to hint at its location;
- Gameplay can be on the long side with some waiting and skeletons that are pretty fast, would be nice to add checkpoints at level start, died in level two and restarted in level one;
- Navigation felt hit and miss with getting stuck on edges sometimes while a frenzied skeleton was rushing towards me. If the gameplay is tight, navigation needs to be irreproachable, otherwise you should make things a little more comfortable;
- Liked how you made your iteration a lot less sluggish than the source game;
- Itchio page doesn't have any useful description, leaving the game a complete mystery.