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Thanks for the feedback! 

- I had recorded several different death sounds for the skeletons and had intended to have them randomize which one played on death. Couldn't get it to work and ran out of time. Was it the voice that bothered you or the profanity? All the lines I recorded were in that voice but not all had profanity. 

- As far as checkpoints are concerned,  I had thought about having a level select screen where you could restart on level 2 instead of having to go all the way back to the beginning but again ran out of time. 

- My most consistent feedback so far has been skeletons too fast and couldn't find the beacon. So some tweaks are definitely needed. 

- For navigation, did you use keyboard or controller? I did most of my testing with controller and didn't seem to run into any navigation problems. I only tested keyboard enough to make sure the inputs worked. I will do some more testing with the navigation both to see if I can break it with a controller and to get more first hand experience with how well the keyboard controls are working. 

I'm no prude haha but yeah it was the random insult at the skeletons that felt gratuitous and very much out of context, especially when it's always played in the same childish tone.

Should have clarified, I played with the keyboard, I'm guessing this comes from trying to hit two directions at the same time, as it mostly happened around corners I think. Oddly enough most games here don't seem to be supporting diagonal navigation. 

I did find skeletons fast at first, but they're pretty easy to get rid of, and because they're so fast, you usually don't have to wait too much if you're lacking ammo or your timing wasn't right.