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(+1)

I finally got a new GPU, so I can actually play this with over 10 FPS. I played the Linux build.

This game was really fun! At first I thought the dithering filter made it hard to see, but I eventually got used to it so it's not that big  of a deal. I think it adds to the atmosphere. By the way, I really liked this game's atmosphere. It is a problem, though, that it makes some dark sections darker than probably intended (I got confused about where I was multiple times during the first few stages because of that, and back-tracked once).  Making the flashlight a bit brighter would probably fix it. My favorite weapon was the nuke. I like that it deals an absurd amount of damage but you can basically insta-kill yourself with it if you're not careful. The nail-gun is kind of weird. I'm not sure what it does. Sometimes it doesn't even seem to deal any damage. The flame-gun, on the other, is weird but in a different way. It's really strong, but it doesn't look like it should go as far as it does. I can be standing ten feet away from an enemy and still deal damage.

The stage with the boosters was really fun. I like Ace Combat and the flying around in a big stage looking for turrets to destroy reminded me of AC2. I found it funny that the enemy mecha AI in the duels starts running away from you if you're beating it up too badly.

As for the bugs/weird behavior: the screen resolution setting doesn't seem to work. I set it to my resolution and restarted the game, but it didn't do anything. In fact, the settings in general are awkward. For example, the mouse sensitivity option doesn't seem to kick in until you've started another stage, which is far from convenient. There was noticeable freeze before I fired some weapons, but that may just be my toaster acting up. This is more of a design choice, but I don't like that the hover stops at a set height. It feels weird. I feel it should either gradually lose velocity, or just be a simple hover, that is, not make you go up at all.


(I graciously accept my "wasted the whole day" award.)

(+1)

thanks for playing!

the stutter on loading a resource the first time is a common godot issue. i wish i was good enough as a programmer to fix it..

the "post processing" filter can be disabled in the options.

yeah my settings are all fucked, sorry.

i will probably nerf the flamer next

thanks for playing!