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(+1)

Scatterbrained feedback:

Sometimes when I try to sprint it ends after a split second, I assume it's some kind of dodge function since it only happens when pressing left or right, but sprinting seem to be just as fast as dodging so I don't see why bother with that when it's so common to accidentally dodge when you try to.

Whenever you fire a nuke there's a particle that spawns in previously nuked locations, also the particles stop if you're not looking at them.

When finishing snowstorm (I think?) there's a message that tells you the demo is over.

During Moon I killed the gun but the level didn't end, idk if there's a timer or something:


After finishing Etna the game went black for a second but the level didn't end, same for Atlantis.
This happened 3 times during the conduit bossfight but the level did end and I got my award.

Floor 1 of the conduit did not stop spawning enemies and I had to run to the exit at 5 fps:


The shotgun could use a faster RoF considering how weak it is.
Sometimes the nails from the nailgun collide with an enemy and stop in midair instead of dealing damage, they seem to eventually get unstuck and properly damage the enemy after a while.

yes many levels are blatantly incomplete.
i initially planned to hide the levels after snowstorm, but i decided to allow people to play them even though they don't have a proper win condition set up yet
the side dodge is a big part of hawken. if it kinda feels useless then i might have to buff it to make it more worthwhile
the screen goes black when one of the bosses hits you with an E.M.P. projectile, it goes away shortly after.
yeah the enemies spawning endlessly is an old bug that i think i fixed in the arcade map but not yet in the generated floors, i'll have to double check.
thanks for playing!