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(+1)

Nice little game! A few issues, though:

  • If I collide with the edge of the mouse's butt as it's walking away, I still die. The collision detection for this should be at the mouse's head, preferably only 1-way.
  • Transforming to/from a raisin makes me move forward very slightly, so I can end up falling into gaps unintentionally.
  • The music doesn't loop once it ends.
(1 edit)

Thanks for your feedback. I’ll keep these things in mind in next iteration.

Following are the current mechanics and possible causes for the bugs:

  • Player can collide with whole body of mouse.
  • Player moves few pixels forward while transformation it maybe because the rotation and scale pivot point of the players collision shape, as I’m using different size of same collision shape for both transformations.
  • Music doesn’t loop in the browser for some reason. It work ok in the windows version. Maybe some configuration issue is there.

I’ll look into these things. In next update. After a month.