Feedback:
Visual: Its hard to see what you can move on and what is just decoration. To make this a little more visible some highlights on the edges where you can move would be nice and the background items a little darker compared to it.
Audio: Your SFX are sometimes somewhat out of the line. I think its great that you put them in, but maybe you find some better in the Assets from itch io for free which would make the game feel a little more cozy.
Mechaniks: It was not clear that the candles increes the flying time. maybe a effect on the player that indicats that you get something would be nice but the soundque told me that something is happening, was just not clear what until I saw the bar went up. I thought its a Checkpoint when I first got there.
The Flying feels okayisch - maybe you could set the physics gravity value a litte different when flying so you move a little more stable. felt a little like flappy birds sometimes xD
The Enemies could use an overhaul - I didn t understand Why they are there and what they do because they deal to less damage, so you basicly can ignore them when playing throough the game.
Little Bug: On one level you could get stuck with no flying time left. I needed to jump on an enemie and push my self with knockbacks back out there. that felt kinda uncanny.
You created a nice little christmas Game well done! I hope you learned alot in the prrocess. Good Job!
Viewing post in [Christmas Moa Jam] Alien Christmas jam comments
Thanks for the feedback, everything got a little frankenstein -ish with the assets since I ran out of time and i added the sounds effects in a hurry, definitely the visual and the enemies needed more work, since the whole stage is just one image with 2d rectangle boxes as platforms and the enemies just change their direction every time they hit something.
I should've added at least one screen with instructions , since the only hint to what the candles do and what is the objective are on the itch io page sorry for that.
I thought the flying was ok but yeah it does feel too light when compared to how the player moves
Thank you for playing , I'll remember these lessons when making more games in godot