That's one of the problems I have. The model is quite old and also quite bad. The topology, proportions and rigging has to remain a secret, because it could actualy kill the person who might see it.
The biggest problem is my ability to make textures, or the lack of it. While objects like furniture are fine, clothing and skin ended up in a failure all the times, so all the detail you see on the model is actually sculpted and I have a pretty insane setup to make it all work.
I don't mind it that much though. I find enjoyment in navigating all those keyframes, shape keys and mask layers to get it all to work. You can only get so far without learning to make your own textures, which is something I struggle with and will probably never trully get.
I actualy found an old image where I was testing different shading, and I like some of them. The naked body looks fine, but clothing ends up looking like plastic. and that is not going to change without me actualy putting some textures on it. That's what the AI would actually help me with the most. I have no problem with modeling even the slightest of details, but texturing it is completely different matter for me.