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Hmm, I don't know why that happens. Apparently, it's an issue with libstdc++-6.dll. I can't replicate it with Wine so I'll see if I can run this on Windows. Thanks for the report.

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No problem, let me know if you fix it

I might have fixed it. I got rid of the library error, at least. It still crashes on my VM, but I think that's a local issue since the older versions that I know worked on Windows also crash. I also got rid of the weird command line window it spawned for some reason. Cheers.

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Yes, it works now! I played for a bit, I really like the full character portraits while they're talking but they make the sprites look a bit too simple by comparison. Bullet hells are already not the most noob friendly games so being on a horse makes it even more confusing for someone who doesn't play them a lot like me. Don't know if there's much you can do about that though, the game seems to play well. The only thing I found awkward was aiming my arrows. It's kind of difficult to manage while doing other things because it's not as fluent as the rest of the controls. Sometimes it didn't change in the direction I was expecting. Maybe it's something you can get used to when you play more.

I'll be honest, I don't even know why Touhou became so popular as I don't think most people actually play these kinds of games. This does really feel like Touhou though so that's a plus. I would recommend you focus on the characters even more as I think that's what made 2hu interesting to people. Good work so far!

Hi. I'm glad it worked! I was honestly not sure at all it would. Cross-compiling is hard. I did consider making the portraits pixel-art as well, but I feel high-resolution pixel art is actually harder to make look good than traditional art. Maybe it's more of a question of making the game's art better in general. I'll try to add a tutorial for the next version; I'm aware the controls aren't very intuitive.

You're right, most people don't play shoot-'em-ups anymore. Alas! I really like them. They have a specific design philosophy to them. Part of why I'm making this is because I wanted to have a more intimate knowledge of how they're made. Anyway, thanks for playing! (I tried to play your game, but it crashed when I pressed the start button. Probably a local issue. I found the descriptions really funny, though.)

I was thinking something like adding a few more shades to the smaller sprites, the big ones are great. But pixel art isn't really my thing so I don't know, traditional art is easier for sure.

Did you try it on wine or a windows virtual machine? I should really do a version for linux in the future.

I think I see what you're talking about. I tried to add some anti-aliasing to the sprites as well but I couldn't figure it out.

Apparently I can't run most games with my VM (Win7) due to missing libraries (it seems it can run old games like Higurashi but not GameMaker games or my own game), so I used Wine. If I can get the VM set up (I hadn't used one in over a year and just installed it for the hot-fix) I'll see if I can run it on it.