Atmosphere is good, but I can't tell I was immersed nor was hooked on the story. The player character is waaay too slow. After 5 or so audio logs you already know how the story will go, and after that they become really repetitive, I will say the ending caught me a bit off guard, but even in the ending the monologue makes no sense talking about a terminal and with a lot of asterisks describing the actions. I know we don't have much time to make the game, but you could fix the writing to make sense in the scene. Even with all this criticism, I still liked the pixel art and atmosphere, the sound design wasn't bad at all too, I hope you don't take this too harshly, and take this criticism to improve. Don't give up!
Viewing post in At What Cost: Remnants of the Past jam comments
Thanks, I welcom your critique. You make very good points, some things like movement and writing could use more polish, but also other things. I guess I learned from comments, that some people find this boring, but others do not. So next time I have to think of something to make the game appealing to a wider audience.
As for terminal, I was thinking about that word when still working on the game, but decided no to change it. Maybe I mistunderstand the word, but I though it could mean an interface of the device that plays the log.
I didnt like the asterisks too, but didn't know how to do that better at the time.