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k0mat

36
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1
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A member registered 49 days ago · View creator page →

Creator of

Recent community posts

Thanks, I welcom your critique. You make very good points, some things like movement and writing could use more polish, but also other things. I guess I learned from comments, that some people find this boring, but others do not. So next time I have to think of something to make the game appealing to a wider audience. 
As for terminal, I was thinking about that word when still working on the game, but decided no to change it. Maybe I mistunderstand the word, but I though it could mean an interface of the device that plays the log.
I didnt like the asterisks too, but didn't know how to do that better at the time.

very clever and well made game. i imagine having to make a game in 2 windows must have been hard. really good, all the stuff others have said is true :)

Very fun and challenging game, definitely invokes feeling of the early fps games, and the atmosphere is nice too

cute little game here. also, got me laughing, somehow reminded me of zoomer rotbrain videos, in terms of how quickly you switch to next game, without having time to comprehend what just happened, i dont mean it in a bad way, i liked that

:(

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best game for me so far. feels so fluid! art and audio also very good, also there are some glitches and i think ani filtering is not on x16. 

this actually got me imagining hotline miami 3d with mechanics like here, would be so much fun.

zajebiste

reviewed

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Very intriguing game. I like the aura of mystery, it somehow reminded me of hotline miami 2, like the scene with audience and the masks. But like stated below, fight scene could have been integrated better

reviewed

Very nice game concept, however also very hard and punishing like other's mention. This is not necessarily a bad thing as I like punishing games, but for many might be too much. I also didnt fully feel the kicks, like something was out of sync, for an improvement I would focus on making it more fluid, maybe an indicator close to the middle of the screen?

A very interesting concept with a simple game mechanic. It's incredibly engaging and requires great dexterity and quick thinking!

I didn't quite grasp the game's mechanics, but the graphics and music are great!

An engaging game, really fun to play, one of the better ones, but I don't see the connection to the theme.

maybe you werent running game at 60fps? below that character would move slower. i've done a few test runs, 8-9 minutes to get to the end asap, and 15 when listening to logs. I've shown this game to someone who never played a game on pc and they are at log 12 in 10 minutes, when I had to explain how to play a game on pc

Thank you. These are harsh words, but all perspectives are important. The game was indeed designed to be a quite slow and the aim was to give eeire feeling. Movement is somewhat sluggish, and it definitely improve if I had more time to refine it. But I don't feel like it's too slow, if you skipped all logs you can get to the end in like 8 minutes.

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also tested smaller window, and this solves the problem, you can mention that on the game's page

I did play Left Behind, and it is infact very good, I left a review

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yeah, I have 4k monitor, might be the cause, no problem, you cannot realisticlly expect someone to make a game work on all setups in just 72 hours

played and rated

very fun game, 5/5 in terms of fun and creativity

played and rated

This is really cool concept, I liked the visuals, atmosphere, and the work you put in. But its somewhat lacking in audio department, some bg music would go a long way. Also I didnt that much fun, the mechanics feel too complicated to me, really hard to get into. I saw the help card, but too much is thrown at you at the same time. But I guess with more time and proper tutorial(which requires time) it would be much better

I actually started writing incorrect pronouciations at first when asked to write Cerber, hehe

yes, I cannot cannot click any of the options. here's video of this 

Its not for me to judge, but you should probably state on the game's page, that you reused some code from previous project

played and rated

Really nice concept, I like the choose 1 card from rouge likes. Would like to see it fleshed out. Unfortunately its somewhat bugged for me, i cannot seem to choose a memory and i am stuck with the select screen

Very cute little game, I liked little touches, like Neuro turning into bread

thanks, I now have some times to look through some games including yours.

Thank you for the feedback. It might be considered too dark, but yes, it was intentional choice. It might because my sense of how to balance different game elements is not there yet

Thank you for feedback, glad you liked it. I know it's not perfect, but is it a jam game without some quirks :)

Intersting, this is pure godot, built for windows x64. Do you meet all the requirements? System requirements — Godot Engine (stable) documentation in English.
I can try to build web version, but I dont know if its allowed for game jam.

https://itch.io/jam/neuro/rate/3212563

I am going to look at your games /\

Thanks for the review. I knew gameplay wasnt going to be that fun, but still glad you liked this

Maybe its skill issue but I cant get through shoot stars level

 I wanted to clarify whether we are permitted to utilize assets created by or associated with Vedal. These include any resources specifically crafted for use during streams. While it might be generally acceptable to incorporate some assets, there could be restrictions on specific ones. For example, Neuro's covers might be off-limits due to copyright considerations. Could you confirm the guidelines for using these assets to ensure everyone is on the same page?