Game with nice atmosphere and narrative. I do agree that player speed could be adjusted a bit. Good job!
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At What Cost: Remnants of the Past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #10 | 4.200 | 4.200 |
Audio | #39 | 3.400 | 3.400 |
Visuals & Art Style | #51 | 3.800 | 3.800 |
Overall | #75 | 3.227 | 3.227 |
Creativity and Innovation | #170 | 2.600 | 2.600 |
Fun | #187 | 2.133 | 2.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
I used AI sparingly in this project, mostly for brainstorming story elements and improving descriptions like this one. All the coding, implementation, and creative decisions are mine. AI was just a helper, not the driver.
How does your game fit/incorporate the theme of the game jam?
The theme, Remnants of the Past, is at the heart of this game. Both the setting and the story revolve around fragments of a lost civilization—its ruins, its memories, and its mistakes. The narrative invites you to piece together what remains, uncovering a truth both personal and profound.
Comments
Atmosphere is good, but I can't tell I was immersed nor was hooked on the story. The player character is waaay too slow. After 5 or so audio logs you already know how the story will go, and after that they become really repetitive, I will say the ending caught me a bit off guard, but even in the ending the monologue makes no sense talking about a terminal and with a lot of asterisks describing the actions. I know we don't have much time to make the game, but you could fix the writing to make sense in the scene. Even with all this criticism, I still liked the pixel art and atmosphere, the sound design wasn't bad at all too, I hope you don't take this too harshly, and take this criticism to improve. Don't give up!
Thanks, I welcom your critique. You make very good points, some things like movement and writing could use more polish, but also other things. I guess I learned from comments, that some people find this boring, but others do not. So next time I have to think of something to make the game appealing to a wider audience.
As for terminal, I was thinking about that word when still working on the game, but decided no to change it. Maybe I mistunderstand the word, but I though it could mean an interface of the device that plays the log.
I didnt like the asterisks too, but didn't know how to do that better at the time.
The atmosphere was great. The graphics and music definitely set the tone perfectly. The character animation reminded me of skipping, so although I don't think it was attended, it felt morbidly humorous to be a robot skipping through an apocalyptic wasteland.
The movement was slower than I would have preferred. This is amplified because the logs are spaced out pretty far and in order to read the story you need to wait by the logs. If the logs were sort of "collected" or something so that the dialogue followed the player, then progress could be made while reading.
Now, I also see a benefit in having time for the player to explore the environment without the story to just take in the environment. Regardless, I really enjoyed the atmosphere you built and the story you told.
The ending was good, but OMFG, the rest of the game is way too slow. After 20 logs I was barely interested, after 25 I said to myself that if 30 isn't last one then I'm just closing the game. The whole gameplay feels like it is there just to artificially slow down the player so they don't see it too fast, and it's horrible.
Thank you. These are harsh words, but all perspectives are important. The game was indeed designed to be a quite slow and the aim was to give eeire feeling. Movement is somewhat sluggish, and it definitely improve if I had more time to refine it. But I don't feel like it's too slow, if you skipped all logs you can get to the end in like 8 minutes.
maybe you werent running game at 60fps? below that character would move slower. i've done a few test runs, 8-9 minutes to get to the end asap, and 15 when listening to logs. I've shown this game to someone who never played a game on pc and they are at log 12 in 10 minutes, when I had to explain how to play a game on pc
Ow man, that ending almost made me wipe a tear. Great atmosphere and story but god is the main character slow
I enjoyed this! Very eerie with a cool storyline. The movement was a bit too sluggish for me, though, but neat concept!
I really like the atmosphere that you were trying to portray! It was definitely a little dark for my to see what's happening, though that is probably an intentional choice. The setting is interesting! Would be great if I can jump higher haha
For some reason app just doesn't run for me, it just doesn't respond and then closes itself.
Intersting, this is pure godot, built for windows x64. Do you meet all the requirements? System requirements — Godot Engine (stable) documentation in English.
I can try to build web version, but I dont know if its allowed for game jam.
The vibe, art and audio is amazing! heart!
quite struggling to jump across the gaps, I guess if you remove the gameplay part( or just let player walk to different place rather than jumping), the content is still good enough.
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