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(6 edits) (+1)

Really? That's odd. I'll give that a look and see if I can't replicate it and come up with a fix.

EDIT: I was able to replicate it. Going to test more and find out why.

EDIT 2: There we go! It was checking the wrong variable. A fix for this issue will ship with the next update. It's very good that you found this issue because another upcoming enemy will have a similar gimmick! Thank you for the help.

(2 edits) (+1)

No prob! Thanks for making an enemy that made me think and Check to discover this mechanic!

Yay for code reuse making things easier!

Edit: Felt like going deeper into the Mine... What triggers Mineral Slimes to make Walls? Or even Block? Because they're just punching me for 0 damage since I'm Genji Shield-ing.

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Have you got Earth resistance? They're set to always use their punch if you are. Actually, I could probably switch a few lines and make them check to see if they've got a wall first.

(7 edits) (+1)

Thanks! Yeah, I thought that might've been it. It was my "How low can Resistances go?" loadout, so I was packing the Dullstone.

And just as a note, the answer is that it can go up to 98% if it's Ice Res, a.k.a a display of 2%.

BUG below? Edit: Oh, right, something about using Brill's Rock Wall stats instead of their own, if I remember right?


Bestiary / Brill's Notes say that Mineral Slimes can deal up to 100 Earth Damage with Rockslide, but how? Their max Wall lasts for 6 turns, not 10, so "Wall Def" x "Wall Turns" isn't gonna be the 10x10 needed for 100?

Actually, how is Rockslide not hurting me? Not Blocking, Defense 23, Earth Damage Multiplier at 100%... Only other effects are the Double Dragonstone, Master's Gift... And that's all that seems relevant? And the Slime does have a Wall up...

Hope I'm only finding new bugs / your records are good on knowing when/if I am! I feel like I refought Mineral Slimes before for Mythril or something and would've noticed this already...?

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I see the problem- they were using their Soften instead of their Rock Wall. Must've been rushing too much when I programmed that section. I'll be able to ship that fix with the next patch too.

(5 edits) (+1)

Yay for easy fix!
...
Mine examination: The "Maybe it's got food" barrel in the first room has an extra space before "touched".

Okay, rafting on the healing spring was a bad idea. Locked me in the not-sparkly corner.

And sailing around Daltah is dangerous. The Raft can go into Daltah but almost couldn't leave unless I activated Down, a.k.a the Entrance Tile.

Hmm, in what circumstances would I want Reviver Amulets instead of Angel Rings? Probably Perilous Punch related. And the Rings are from the Tower... hmmm.