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>But maybe I'm misunderstanding something.

I ment it didn't seem like I was getting closer to it when flying straight at it, not when rotating, that worked.

(+1)

Played it again after End of DD, nothing seems to have changed. 

Some additional Points I found:

Rotation of Ship seems to not be in it's Center.

You get some Gaps and z-fighting between the Cubes making up the Ship.

Unless I'm incredibly fast or too dumb to fly, the Cube disappears once behind the Camera and doesn't reappear.

I forgot to upload damn it. I couldn't finish the shipbuilder before DD ended. I managed to post the shipbuilder in the threads if you've seen it. I'll have something new added next DD. I've decided I like the project enough to see where I can take it next DD. 

>Rotation of Ship seems to not be in it's Center.
True, I didn't notice this. The ship exists in a 3D array whose origin corresponds to the array's middle entries. The generated ship is not centered in this array. I'm unsure what to do about this because determining the center with an algorithm might be unintuitive for the player if a ship is asymmetric. I was also thinking maybe a special ship part or marker that the player supplies in the shipbuilder can act as the origin. 

>You get some Gaps and z-fighting between the Cubes making up the Ship.

I didn't see the gaps, I'll look for them. z-fighting sounds highly plausible. I just have an array of cubes.

>Unless I'm incredibly fast or too dumb to fly, the Cube disappears once behind the Camera and doesn't reappear.

I haven't faced this problem (the printed camera coordinates help out) but I think the turning. throttle, etc need to be finely adjusted.  I will also check the current version to make sure this isn't happening. I plan on having a little menu in the bottom corner with a list of nearby objects. The idea will be to path to them when you click them. Camera zoom would also be helpful, as it is very easy to get lost.

I want the manual ship flying to be solid and usable, but ideally, the gameplay will mostly consist of clicking on an object in 3D space or its listing in a menu and the ship should be able to path to it, orbit it, etc.

Thanks for the input Tomo!! I greatly appreciate it!!